Modern Warfare II’ And ‘Warzone’ Season 6 Patch Notes

News Room

A brand new season of Call Of Duty: Modern Warfare II and Warzone is upon us. Season 6 is the final season before the launch of Modern Warfare III, and Activision is doubling down on the spooky Halloween theme with a midseason update coming in a few weeks that will kick off The Haunting event.

Meanwhile, Spawn is the new Battle Pass Operator and will be joined later by Skeletor, two Diablo IV characters, Ash from The Evil Dead and more horror-themed content.

But along with new maps, the most important thing any Call Of Duty player needs to know with the launch of a new season is what new weapons have been introduced and what big changes have been made to their favorite guns. The meta, as it’s called, will change significantly with this update.

Some of the big changes are buffs to the Minibak—the game’s most piddly SMG—in both Multiplayer and Battle Royale as well as a serious nerf to the Kastov 762, which has been dominating Warzone lately. The ISO Hemlock and Cronen Squall see even more nerfs after being hit with downgrades pretty much every season, while numerous guns across all categories have been buffed. The 9mm Daemon handgun and the burst-fire Lachmann Shroud both take hits with this update, likely to pave way for the new guns being introduced.

One surprising change is a buff to the auto-shotgun the MX Guardian, which is seeing some major increases to damage in Warzone. Another shotgun, the Lockwood double-barrel, has received a new attachment. Read on to learn everything you need to know about the Season 6 patch notes for Modern Warfare II and Warzone.

New Season 6 Weapons

TR-76 Geist (Assault Rifle)

“A hard-hitting bullpup assault rifle chambered in 7.62 x 39 mm. Highly modular, this weapon system can be adapted to fit a wide range of tactics and combat scenarios.”

You can obtain the TR-76 Geist from the Season 6 Battle Pass.

ISO 9mm (Submachine Gun)

“Sweep the battlefield clean with the high fire rate, maneuverability, and exceptional steadiness of this 9mm SMG.”

Obtained via the Season 6 Battle Pass.

Dual Kamas (Melee)

Cut down your enemies with each swing of these curved and deadly blades.

Also obtained through the Season 6 Battle Pass.

Weapon Changes Season 6 Patch Notes

The first half of these weapon balancing changes apply to both Warzone and Modern Warfare II unless otherwise noted. There’s an even longer list of changes to Warzone’s arsenal below that.

New Attachments

» Shotguns «

Lockwood 300

  • Maelstrom Dual Trigger
  • A cold hammer forged dual trigger that fires both rounds simultaneously with devastating results.

Weapon Balancing

» Submachine Guns «

Lachmann Shroud

  • Reduced upper torso damage | MWII Only
  • Reduced mid-far distance damage | MWII Only
  • Minor increase in close-mid distance damage | MWII Only

Minibak

  • Increased close distance damage | MWII Only
  • Increased damage range | MWII Only

» Assault Rifles «

Kastov 762

  • Reduced close distance damage | MWII Only
  • Reduced close damage range | MWII Only
  • Increased mid damage range | MWII Only

FR Avancer

  • Increased damage range | MWII Only

» Battle Rifles «

Cronen Squall

  • Increased damage range | MWII Only

Lachmann-762

  • Increased damage range | MWII Only

SO-14

  • Increased damage range | MWII Only

TAQ-V

  • Increased damage range | MWII Only

» Shotguns «

Bryson 800

  • Reduced far damage range | MWII Only

Expedite 12

  • Increased mid damage range | MWII Only

MX Guardian

  • Reduced close damage range | MWII Only

» Marksman Rifles «

Tempus Torrent

  • Reduced close damage range | MWII Only
  • Reduced close distance damage | MWII Only
  • Reduced damage to legs | MWII Only

Lockwood MK2

  • Increased mid damage range | MWII Only
  • Increased close distance damage | MWII Only
  • Increased damage to upper arm | MWII Only
  • Improved sprint out time
  • Increased hip movement speed

SA-B 50

  • Improved sprint out time
  • Improved ADS time
  • Reduced moving hip spread
  • Increased far damage range | MWII Only

SP-R 208

  • Increase to mid damage range | MWII Only

Warzone Only Changes

The following nerfs and buffs only apply to Warzone.

» Assault Rifles «

Chimera

  • Lower Torso Damage Multiplier increased | Warzone Only

FR Avancer

  • Limb Damage Multipliers increased | Warzone Only

ISO Hemlock

  • Neck Damage Multiplier decreased | Warzone Only
  • Upper Torso Damage Multiplier decreased | Warzone Only

Kastov 762

  • Close Damage decreased | Warzone Only
  • Close Damage Range increased | Warzone Only
  • Head Damage Multiplier decreased | Warzone Only
  • Neck Damage Multiplier decreased | Warzone Only
  • Upper Torso Damage Multiplier decreased | Warzone Only

M13B

  • Close Damage decreased | Warzone Only
  • Close Damage Range decreased | Warzone Only
  • Close-mid Damage decreased | Warzone Only
  • Mid Damage decreased | Warzone Only

M13C

  • Close Damage increased | Warzone Only
  • Lower Limb Damage Multipliers increased | Warzone Only

M16

  • Close Damage Range increased | Warzone Only
  • Lower Torso Damage Multipliers increased | Warzone Only
  • Limb Damage Multipliers increased | Warzone Only

» Battle Rifles «

Cronen Squall

  • Mid Damage Range decreased | Warzone Only

FTAC Recon

  • Neck Damage Multiplier increased | Warzone Only
  • Torso Damage Multipliers increased | Warzone Only
  • Limb Damage Multipliers increased | Warzone Only

Lachmann-762

  • Close Damage Range increased | Warzone Only
  • Neck Damage Multiplier increased | Warzone Only
  • Torso Damage Multipliers increased | Warzone Only
  • Limb Damage Multipliers increased | Warzone Only

SO-14

  • Close Damage Range increased | Warzone Only
  • Close-Mid Damage Range increased | Warzone Only
  • Mid Damage Range increased | Warzone Only
  • Far Damage increased | Warzone Only

TAQ-V

  • Close Damage increased | Warzone Only
  • Close Damage Range increased | Warzone Only
  • Close-mid Damage Range increased | Warzone Only

» Handguns «

Basilisk

  • Close-mid Damage increased | Warzone Only
  • Mid Damage increased | Warzone Only
  • Mid-far Damage increased | Warzone Only
  • Far Damage increased | Warzone Only

FTAC Siege

  • Head Damage Multiplier decreased | Warzone Only
  • Lower Torso Damage Multiplier decreased | Warzone Only

GS Magna

  • Close Damage decreased | Warzone Only
  • Close-mid Damage increased | Warzone Only
  • Upper Torso Damage Multiplier decreased | Warzone Only
  • Limb Damage Multipliers decreased | Warzone Only

P890

  • Mid Damage increased | Warzone Only
  • Far Damage increased | Warzone Only
  • Lower Torso Damage Multiplier increased | Warzone Only
  • Limb Multipliers increased | Warzone Only

X12

  • Close-mid Damage increased | Warzone Only
  • Neck Damage Multiplier increased | Warzone Only
  • Torso Damage Multipliers increased | Warzone Only
  • Lower Limb Damage Multipliers increased | Warzone Only

9mm Daemon

  • Neck Damage Multiplier decreased | Warzone Only
  • Torso Damage Multipliers decreased | Warzone Only
  • Arm Damage Multipliers decreased | Warzone Only

.50 GS

  • Close Damage increased | Warzone Only
  • Mid Damage increased | Warzone Only
  • Far Damage increased | Warzone Only

» Shotguns «

Bryson 800

  • Close-mid Damage Range increased | Warzone Only

Bryson 890

  • Close Damage Range decreased | Warzone Only
  • Close-Mid Damage Range decreased | Warzone Only
  • Mid Damage Range decreased | Warzone Only
  • Mid-Far Damage Range decreased | Warzone Only

Lockwood 300

  • Lower Torso Damage Multiplier increased | Warzone Only
  • Limb Damage Multipliers increased | Warzone Only

MX Guardian

  • Close Damage Range increased | Warzone Only
  • Close-mid Damage Range increased | Warzone Only
  • Mid Damage increased | Warzone Only
  • Mid-Far Damage increased | Warzone Only
  • Far Damage increased | Warzone Only

» Sniper Rifles «

Carrack .300

  • Close-mid Damage increased | Warzone Only
  • Far Damage increased | Warzone Only
  • Lower Torso Damage Multiplier increased | Warzone Only
  • Limb Damage Multipliers increased | Warzone Only

Signal 50

  • Neck Damage Multiplier decreased | Warzone Only
  • Upper Torso Damage Multiplier decreased | Warzone Only

SP-X 80

  • Close Damage Range increased | Warzone Only
  • Close-mid Damage Range increased | Warzone Only
  • Mid Damage Range increased | Warzone Only
  • Upper Torso Damage Multiplier increased | Warzone Only

» Submachine Guns «

BAS-P

  • Neck Damage Multiplier increased | Warzone Only
  • Torso Damage Multipliers increased | Warzone Only
  • Limb Damage Multipliers increased | Warzone Only

Fennec 45

  • Close Damage increased | Warzone Only
  • Close-mid Damage increased | Warzone Only
  • Head Damage Multiplier increased | Warzone Only
  • Neck Damage Multiplier decreased | Warzone Only
  • Upper Torso Damage Multiplier decreased | Warzone Only

Lachmann Shroud

  • Semi-auto Damage decreased | Warzone Only
  • Burst-fire Head Damage Multiplier increased | Warzone Only
  • Burst-fire Neck Damage Multiplier increased | Warzone Only
  • Burst-fire Upper Torso Damage Multiplier increased | Warzone Only

Minibak

  • Mid Damage increased | Warzone Only

MX9

  • Neck Damage Multiplier increased | Warzone Only
  • Torso Damage Multipliers increased | Warzone Only
  • Limb Damage Multipliers increased | Warzone Only

Weapons Bug Fixes

  • Fixed an issue causing the stat bars to occasionally display incorrect information when comparing Weapons or Attachments
  • Fixed an issue with the Lockwood 300 that would cause it to deal inconsistent Headshot Damage
  • Fixed an issue with some KV Broadside and MX Guardian Barrel Attachments where they were not offering the correct stat

Those are all the weapon changes in Season 6. Many other bugs and problems have been ironed out as well, though I suspect a number of new issues will arise as is always the case with a major update. Here are all the other fixes in the Season 6 patch notes:

GLOBAL BUG FIXES

  • Fixed an issue where helicopters were taking higher damage than intended when stuck with a Shock Stick
  • Fixed an issue where the Player could be teleported outside of the Heavy Chopper while it was moving in rare circumstances
  • Fixed an issue allowing Dirt Bikes collision with water to not function as intended
  • Fixed an issue causing some Operators to clip when in the MRAP
  • Fixed an issue where menu titles can appear incorrectly when using the quick menu
  • Fixed an issue affecting the appearance of the 9mm Daemon when previewing the weapon
  • Fixed an issue where spending multiple Battle Pass tokens in a row could cause the Player to receive an error message
  • Fixed an issue where camera position was inconsistent when viewing weapons and Blueprints in the Battle Pass
  • Fixed an issue causing the 9mm Daemon unlock requirements to function incorrectly
  • Fixed an issue where the Calling Card and Emblem reward images for Polyatomic and Orion Masteries were swapped on the Carrack .300
  • Fixed an issue preventing the ‘Report Player’ function from working correctly from the in-game Scoreboard
  • Fixed an issue preventing vehicle skin changes from displaying correctly when equipping a new skin
  • Fixed an exploit that allowed Weapon Blueprint duplication
  • Fixed an issue preventing Players from navigating the Play Again options using the left thumb stick on controller
  • Fixed an issue where some Bonus Challenges were not rewarding XP correctly upon completion
  • Fixed an issue where an Operator’s image can be greyed out after selecting them
  • Fixed an issue where the Manage Files menu could kick the Player back to the main menu
  • Fixed an issue where the Screen Refresh Rate setting would not adjust correctly
  • Fixed an issue where the Drill Charge would not play a sound when a Player was stuck
  • Fixed an issue where some sounds would unintentionally delay over distance
  • Fixed an issue where music was fading out unintentionally between Gunfight rounds
  • Fixed an issue where War Tracks were not mixing correctly according to UI settings
  • Fixed an issue where the detach sound wouldn’t play when exiting an ascender
  • Fixed an issue where AI Gun Screens would not function correctly on secondary weapons

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