The above screenshot—which I snapped of my squad about to leap into the new Warzone map, Vondel—is a pretty good summation of the aesthetics in Call Of Duty these days.
That cat skin is hilarious. It’s not mine—I’m the guy next to the cat in the blue uniform, Soap MacTavish. I have some silly, wacky Call Of Duty Operator skins, but I do personally prefer the more realistic, military skins overall. A round or two playing with a demented rat or Easter Bunny and I’m swapping back to Soap or Alex or Price or Generic Military Guy.
This is how every Call Of Duty entry works, however. Things start off feeling pretty much like your average military shooter. Most of the Operators are in some type of uniform, various styles of camo. Most guns look like guns you’d find in an actual war. Pretty soon, everyone is running around as Snoop Dogg with laser guns and that brief moment of realism (or a veneer of realism) is shattered.
That’s the secret joy of a game series that resets everything every year. There’s a brief respite from all the goofy crap. It doesn’t last long, but it’s there. This year will be different.
This year, almost everything from Modern Warfare II is transferring over to Modern Warfare III. That’s a net positive for consumers who don’t simply lose all the stuff they bought in the last game when they start playing the new game. (You don’t actually lose it, but you stop using it when you move on to the next game). You also have access to some of the guns and Operators you really loved. I still think about some of the things I wish I could transfer from Modern Warfare to MWII.
But the downside of this consumer-friendly approach is no grace period before the arrival of neon gun skins with animated tracer effects, wacky Operators and all the rest. One solution to this would be a Base Operators mode or accessibility feature where you could simply turn off skins and camos and only see defaults. I can’t imagine that would be difficult to implement, but it would also make people less likely to purchase skins, so it will probably never happen.
So it goes. I’m more concerned with gameplay and map design, anyways.
Read more about the carry over details here, and check out the new Makarov MWIII trailer here.
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